foxscape is a prototype for a cinematic navigable model of Doyle's parents¹ house and grounds. Following their recent deaths, as well as the deaths from a disease epidemic of the urban foxes that dwelt outside their home, foxscape has a spectral, elegiac tone. The work in Banff included masking, texture mapping and play-through sequencing of thousands of photographs and video elements to create a unique virtual architecture where over 40 years of archival images will be used for time shifting.
Produced with 3D graphics, 3D animation, compositing and video game engine programming, foxscape mixes 2D images including photography and video with 3D virtual architecture in interesting ways.
The BNMI an international top-caliber institute for new media development provided a wide base of editing, animating and digital video workstations in both Mac and PC platforms, as well as a skilled crew fluent in an extensive array of media and software and their intersections. The creative team for this project from the BNMI included Maya animator/3D modeler Trent Noble, Lead Programmer Dave Kretz (on the Unreal Game Engine), Mike Pelletier of the Center for Electronic Experimentation (CEE) and Line Producer Danielle French.
While at the Banff Centre, Judith gave two public presentations of her work : one through the BNMI and the second specifically for the Visual Arts Department, Association of Art Colleges Residency program.
Take a look at these stills taken from the 3D prototype.